Aug 12, 2009, 08:50 AM // 08:50
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Profession: R/
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Yet another armor question
Ive been running one set of armor for a really long time, and its worked fairly well. However, I was wondering if their was a better/alternate set that I could use.
My current equipment:
Head-lieutenant's helmet of (insert rune of current weapon)
Chest-Survivor,minor strength
Arms-Stonefist,Vitae
Legs-Survivor,Superior Vigor
Boots-Survivor,Clarity
Anxiously awaiting advice
~Aris
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Aug 12, 2009, 08:55 AM // 08:55
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#2
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Not in my opinion, thats the best all-round warrior combo you can get. In areas without hexes a Survivor will be better than Lieutenants, but its not really worth buying a new piece of armour for that.
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Aug 12, 2009, 09:04 AM // 09:04
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#3
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Frost Gate Guardian
Join Date: Nov 2007
Profession: R/
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Also..if I have a Reduce blind duration mod on my shield is the blind reduc still go into effect and if it does is the effect calculated multiplicatively or additionaly?
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Aug 12, 2009, 09:36 AM // 09:36
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#4
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Administrator
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They tend to go multiplicatively (will be reduced once from one of the -blind% sources, then again from the other source), but I don't have a definate answer.
__________________
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Aug 12, 2009, 09:45 AM // 09:45
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#5
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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-EDIT: Retested (Archer's Signet + Throw Dirt). It's a 36% reduction. I was wrong, sorry >_<-
Last edited by Picuso; Aug 13, 2009 at 07:53 AM // 07:53..
Reason: I Fail >_<
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Aug 12, 2009, 10:35 AM // 10:35
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#6
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Frost Gate Guardian
Join Date: Nov 2007
Profession: R/
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Ok, thank you for sorting that out, now. Are their really no better/as good combinations?
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Aug 12, 2009, 11:17 AM // 11:17
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Picuso
I tested it in GToB.
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How did you test it? 36% is reallllllly close to 40%.
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Aug 12, 2009, 12:22 PM // 12:22
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Aris the Accurate
Ive been running one set of armor for a really long time, and its worked fairly well. However, I was wondering if their was a better/alternate set that I could use.
My current equipment:
Head-lieutenant's helmet of (insert rune of current weapon)
Chest-Survivor,minor strength
Arms-Stonefist,Vitae
Legs-Survivor,Superior Vigor
Boots-Survivor,Clarity
Anxiously awaiting advice
~Aris
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Looks good to me.
Maybe you mught want to change the less 20% duration runes.
If your blindness does get removed in 2 seconds, the mob should be dead by the time the condition expires. For example, blinded for 20 sec...... No condition removal, blindness shorten by 20% which means 16 seconds. After which the mob should be dead.
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Aug 13, 2009, 09:44 PM // 21:44
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#9
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Desert Nomad
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i'd recommend sentinel's over survivors (assuming you have the strength). the only time warriors take physical damage is from rangers (who would rather have their conditions on you last longer than increase their measly bow damage) or warriors who know you're running sent's (and even then, it's better for them to be hitting you with a vamp weapon than with a weapon against which you have -20 armor), so +20 vs. elemental on a war is more like +20 vs just about everything. that's a huge bonus that will almost always be more useful than +30 health.
on a related note i also like taking a major strength rune even when not running hammer. there's a lot of weakness these days (armor of sanctity...) and i feel -35 health is easily justified to ensure your +20 armor sticks. not saying you should run it or that it's better, just that i really like making my +20 armor irremovable. the extra second on prage is nice too :P
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Aug 13, 2009, 11:39 PM // 23:39
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#10
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Lieutenant's Insignia is absolute crap and any warrior running it should be ashamed of themselves. Any seriously debilitating hex-heavy area should be accounted for in hero setups (Convert Hexes, Divert Hexes, Peace and Harmony, etc.), not by you dealing a permanent -5% damage and having -20 local armor. Also, those hexes are very few and very far between.
All the rest looks pretty solid.
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Aug 14, 2009, 02:35 AM // 02:35
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#11
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Lion's Arch Merchant
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Lieutenant's is not totally crap. Just put it on the least hit armour piece. The hand piece has a Aprox. 12.5% chance of getting hit.
-5% damage reduction is global. Chances of getting hit on the hand armour piece with the -20 ar is low.
If you put a +5 hp survivors, the HP benefit is over in 1 hit.
I just swapped my survivors insigna on my gaunlet for a lieutenant's insigna yesterday. ( Was skeptical at 1st)
Just try it and you will feel the difference.
Certain things look horrid on paper but work for real. Bottomline just try it. It cost only a 100g.
Happy hacking & slashing^^
Last edited by laksa and curry; Aug 14, 2009 at 02:38 AM // 02:38..
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Aug 14, 2009, 02:55 AM // 02:55
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#12
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by laksa and curry
Just try it and you will feel the difference.
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I already have tried it before, and I did feel the difference - lowering the damage you do by 5% is dumb. I wouldn't even consider running this until at least 33% reduction, and even then it's questionable because like I said above - you have a backline for this.
From a PvE perspective, the hexes that will seriously demolish you are few and far between, and for those areas you can set up your team appropriately to deal with it, whether it's an Empathic Removal on a build you don't need an elite for, or something hardcore like Peace and Harmony. From a PvP perspective, reducing your damage by 5% is retarded because you need every single point of damage you can to get through, regardless of if it's spike or pressure oriented.
Feel free to run it if you want, but I'm standing by my initial statement of absolute crap.
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Aug 14, 2009, 07:16 AM // 07:16
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#13
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Lion's Arch Merchant
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Sorry for my mistake, I retested the armour. I misread the description of the insigna. I am changing it when I logon. Thought the 5% refered to damage dealt to us.
Please ignore my previous post I was spreading rubbish
Happy slashing ^^
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Aug 14, 2009, 12:39 PM // 12:39
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#14
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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I dunno, -5% damage isn't that much, at 100 damage it's 5, at 50 its 2.5 less it's about 1... I have been in scenarios in PvP, splits and such, where an anti cripple rune and shield have saved my ass on theway out of a base, and situations in AB, JQ, and fort aspenwood and such where I've owned B-Surge eles just cause my blind time was reduced, I can see the few specific opportunities where it might be good to have blurred or a snare last a few seconds less(mainly when you're unsupported and can't afford anti hex/condition stuff on your bar), like a necro thinks his hex will last a certain amount of time, it actually lasts less time and you jump in his face when it runs out a few seconds early. That said, I don't use lieutenants myself, except for running.
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Aug 14, 2009, 01:08 PM // 13:08
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#15
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Sure, Hugh, -5% damage isn't that much when you're talking about a per-hit calculation, but over the course of a Zone? That's tons of damage lost.
Most areas where there are dangerous hexes your party should have hex removal, and other places where hexes are a problem it's because they are cheap, fast-recharging, spammable, and are usually carried by an entire mob (see: Windrider).
Don't use a Lt.'s insignia for general play. Running - good call.
__________________
Warrior for Hire
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